Advanced impostor generation system for Unity. Create lightweight billboard representations from any 3D object with GPU acceleration and real-time preview for fast iteration and better performance.
See Rawteous in action
Everything you need for efficient impostor generation
Three capture modes - pick the perfect angle distribution for your needs.
More angles = better quality. You choose the complexity.
Adjust the field-of-view span to capture exactly what you need.
Your geometry automatically fits perfectly to impostor pixels during capture.
Generate mesh decimation + impostor LODs instantly. Done.
See your impostor in real-time before you commit.
Inspect all captured maps (albedo, normal, PBR) directly in the editor.
Clean, intuitive interface that makes complex workflows feel simple.
Set it and forget it - auto-resolution handles the heavy lifting.
One object leads, others follow. Sync parameters across multiple impostors effortlessly.
Save and load your favorite settings. Never configure from scratch again.
Performance without compromise
Impostors are the secret weapon behind stunning open worlds. Replace distant 3D meshes with lightweight billboards that look identical but render in a fraction of the time.
Rawteous makes this workflow effortless - GPU-accelerated capture, real-time preview, and seamless LOD integration. Spend less time optimizing, more time creating.
Get started with Rawteous
Comprehensive guide covering all features, settings, and workflows. Learn about distribution, capture, and billboard configuration.
Read Documentation →Step-by-step tutorials to get you started. Learn how to create impostors, optimize performance, and integrate into your workflow.
View Tutorials →Complete API documentation for programmatic control. Access all impostor functionality through code at runtime.
View API →